But, due to the earthquakes that hit Japan a decade ago, the game was then structured to pay respect to the country itself instead. If anything, this game feels like Persona 5 in all the ways you’d want it to feel and yet incredibly different at the same time.īack when Persona 5 was in early development, it originally was going to be a globe-trotting adventure with Joker and the Phantom Thieves. Sure, you’ll still run around the map, but backtracking isn’t something that defines this experience like the games before it. In fact, there is not really much here that I would identify as a Musou game, which is rather surprising and yet incredibly welcomed. You don’t have levels that have you sprinting back and forth from various encampments, and you are not shown blinking crucial objectives in each corner of the map. Omega Force has often shown to be far more creative when they are working on a licensed property, and it shows in spades here.Īfter recently coming off from some 80+ hours of Hyrule Warriors: Age of Calamity, I’m glad to see this game is something else entirely. If this game was simply shown off as being a sequel to Persona 5 without knowing it was an Omega Force developed Musou game, you likely wouldn’t even be able to tell it wasn’t directly made by the Persona team themselves, even though they did greatly assist in development here. In fact, swap out the battle systems between the two games and you pretty much have the only significant difference between Strikers and Persona 5 proper from a gameplay perspective. This isn’t Hyrule Warriors or Fire Emblem Warriors in a Persona skin, this is a full-on action RPG that blends the Persona 5 charm and style into a real-time combat experience that does away with the hundreds of enemies on screen in favor of more personal instanced battles that contain maybe twenty enemies at a time. Now, I touched upon it lightly at the start, but Pesona 5 Strikers is not the same type of Musou experience we’ve seen before. You’ll learn them fast enough as characters interact with one another, but I wish the game did a better job at conveying this a bit more clearly to its new players. In Persona 5, you met these characters largely piecemeal, but in Strikers, it’s designed in such a way where you’re already meant to know who everyone in the group is. My only issue is that learning the names and codenames of these characters can be a bit overwhelming for newcomers, especially since none of the menus aid in identifying who is Noir, Queen, Panther, or whoever. Persona 5 Strikers does a decent enough job at getting you up to speed on the lives of its characters and dancing lightly around the events taking place just months prior. In fact, Persona 5 Strikers is so incredibly memorable that I immediately purchased Persona 5 Royal after wrapping credits, finally ready to dive back in and see just how this all started and ended as well. While my own experience with Persona 5 is minimal (6-8 hours in before I got too busy to go back to it), I still found myself captivated by the characters, the cultural touchstones, and the heart and soul of the story. While it’s a bit odd that Persona 5 Strikers has hit the Switch without allowing its user base to first experience Persona 5 on the platform, the game is a direct sequel regardless, taking place only months after the events of the main game. When it was finally revealed that it was Persona 5 Scramble, re-titled to Strikers in this neck of the woods, fans of the series were curious just what exactly this game would offer. When it was announced that a Persona 5 project was coming to Switch, many were curious just exactly what that meant. Now, that said, Persona 5 Strikers is very light on the Musou trappings, opting instead to keep the action more confined, more personal, dressed up in the plot of a sequel to Persona 5 proper. Often, spin-off’s tend to go in entirely new directions, usually starring characters that didn’t get their due, but Persona 5 Strikers takes the beloved main cast of Persona 5, but not that of the additions found in Royal, and places them within the genre confines of a Musou experience. Spin-off’s often tend to serve multiple audiences those who want to see the property flourish as something entirely new, and/or those who hope it leans more towards something they couldn’t get from the source material.
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